We are displaying the solving process step by step in case you need to clarify some unsolvable piece.
Solving Steps
1 : in ["___-wow" says the dog] -> 'bow' replaces '"___-wow" says the dog')
2 : in [square number that means the beginning] -> 'one' replaces 'square number that means the beginning')
3 : in [something a cruel, much-superior opponent might do with you π§Έπͺπ] -> 'toy' replaces 'something a cruel, much-superior opponent might do with you π§Έπͺπ')
4 : in [___ up (energize a clock or toy or a toddler)] -> 'wind' replaces '___ up (energize a clock or toy or a toddler)')
5 : in [π give me a β‘οΈ ___ β¬ οΈ wind π¨] -> 'break' replaces 'π give me a β‘οΈ ___ β¬ οΈ wind π¨')
6 : in [word before a bow or a break or a chance] -> 'take' replaces 'word before a bow or a break or a chance')
7 : in [to take it on the ___ is to endure unpleasant events π₯] -> 'chin' replaces 'to take it on the ___ is to endure unpleasant events π₯')
8 : in ["___-ching!" π€π°π€] -> 'cha' replaces '"___-ching!" π€π°π€')
9 : in [leprechaun's potful βοΈ] -> 'gold' replaces 'leprechaun's potful βοΈ')
10 : in [π gold β‘οΈ ___ β¬ οΈ hour ππππ] -> 'Rush' replaces 'π gold β‘οΈ ___ β¬ οΈ hour ππππ')
11 : in [a theme one should be catchy] -> 'song' replaces 'a theme one should be catchy')
12 : in [pointy pub projectile] -> 'dart' replaces 'pointy pub projectile')
13 : in [key to every door π¦΄] -> 'skeleton' replaces 'key to every door π¦΄')
14 : in ["it's a figure of ___" you are told as your eyes dart toward the closet full of skeletons] -> 'speech' replaces '"it's a figure of ___" you are told as your eyes dart toward the closet full of skeletons')
15 : in [kind of talk that is characterized by a "sing song" pattern of intonation, higher pitch, slower speech rate, and shorter utterances πΌ] -> 'baby' replaces 'kind of talk that is characterized by a "sing song" pattern of intonation, higher pitch, slower speech rate, and shorter utterances πΌ')
16 : in ["hit me baby one ___ time" πΆ] -> 'more' replaces '"hit me baby one ___ time" πΆ')
2 : in [square number that means the beginning] -> 'one' replaces 'square number that means the beginning')
3 : in [something a cruel, much-superior opponent might do with you π§Έπͺπ] -> 'toy' replaces 'something a cruel, much-superior opponent might do with you π§Έπͺπ')
4 : in [___ up (energize a clock or toy or a toddler)] -> 'wind' replaces '___ up (energize a clock or toy or a toddler)')
5 : in [π give me a β‘οΈ ___ β¬ οΈ wind π¨] -> 'break' replaces 'π give me a β‘οΈ ___ β¬ οΈ wind π¨')
6 : in [word before a bow or a break or a chance] -> 'take' replaces 'word before a bow or a break or a chance')
7 : in [to take it on the ___ is to endure unpleasant events π₯] -> 'chin' replaces 'to take it on the ___ is to endure unpleasant events π₯')
8 : in ["___-ching!" π€π°π€] -> 'cha' replaces '"___-ching!" π€π°π€')
9 : in [leprechaun's potful βοΈ] -> 'gold' replaces 'leprechaun's potful βοΈ')
10 : in [π gold β‘οΈ ___ β¬ οΈ hour ππππ] -> 'Rush' replaces 'π gold β‘οΈ ___ β¬ οΈ hour ππππ')
11 : in [a theme one should be catchy] -> 'song' replaces 'a theme one should be catchy')
12 : in [pointy pub projectile] -> 'dart' replaces 'pointy pub projectile')
13 : in [key to every door π¦΄] -> 'skeleton' replaces 'key to every door π¦΄')
14 : in ["it's a figure of ___" you are told as your eyes dart toward the closet full of skeletons] -> 'speech' replaces '"it's a figure of ___" you are told as your eyes dart toward the closet full of skeletons')
15 : in [kind of talk that is characterized by a "sing song" pattern of intonation, higher pitch, slower speech rate, and shorter utterances πΌ] -> 'baby' replaces 'kind of talk that is characterized by a "sing song" pattern of intonation, higher pitch, slower speech rate, and shorter utterances πΌ')
16 : in ["hit me baby one ___ time" πΆ] -> 'more' replaces '"hit me baby one ___ time" πΆ')
The Answer
Gutzon Borglum begins sculpting Mount Rushmore
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